Dublin-based composer

Narrative driven music for visual media.

20+ Credits

Across TV, film, animation and games

Including TG4 and other broadcast collaborations across narrative-led scoring work in multiple formats.

50+ Festival Selections

Across multiple projects in film, TV and animation

Including Galway Film Fleadh, Heart of Gold International Short Film Festival, and many more.

Symphonic Recording

AIR Studios, Budapest Art Orchestra, Palau de Valencia

Original music conducted and recorded in London, Budapest, and Valencia.

Berklee Valencia

M.M. in Scoring for Film, TV and Video Games

Scholarship recipient, class of 2025.

Audio sampler

Four cues that move between suspense, lyricism, and orchestral scale.

Colm Delaney at AIR Studios in London.
Recorded at AIR Studios, London - 2025

Shared Horizons

Play the session clip on demand to keep the homepage light on mobile and slower connections.

Featured cues

A concise sampler designed to work smoothly across desktop, tablet, and mobile.

Forbidden Combat (ft. Michal Grombiřík) Hybrid action cue with low-end pulse and string propulsion
0:00
Plains of Man (ft. Michal Grombiřík) Expansive melodic writing with hybrid pulse and open-world lift
0:00
She Departed Pt. 2 Intimate dramatic writing with space for dialogue and silence
0:00
Valhalla Epic Nordic hybrid video game cue
0:00

Working together

A collaborative scoring process with clear deliverables for post.

From early spotting conversations to final stems, the goal is music that supports picture and a workflow that keeps directors and producers moving confidently through post.

1

Based in Dublin

Available for remote collaboration and in-room sessions when needed.

2

Delivery

Cues, alts, stems, and handoff-ready exports prepared for post.

3

Formats

Film, documentary, drama, games, and branded visual media.